Archives: September 2015
On this commercial I worked under supervisor Jordi Bares. I developed the roller-coaster asset and the instancing setup for the crowd extensions. We captured the crowd motion in house and rendered all in Mantra. Click the image below for the full commercial.
I was part of the look-dev team for the exploding heads effect in this film. I worked on some pyro sims and developed a volume retimer tool to advect new subframes from existing VDB grids. Click the image below for a link to a vfx breakdown.
For Da Vinci's Demons season 3, I led the 3d team at Realise creating the environments, crowds and fx on the project. I developed the crowd, animation and shading pipelines. We delivered hundreds of shots with a small crack team. To see a VFX breakdown please click on the image below