Tag : houdini

Linear Algebra IV - Primitive Shapes in Houdini Vex

This is a continuation of my Linear Algebra series in which I break down how to generate some Islamic Art inspired patterns using Matrices and Vectors. In the previous post I showed how these patterns can be generated easily in Python using Numpy and Matplotlib. I created an initial displacement vector which was then rotated […]

Read more

Linear Algebra II - Scalars, Vectors and Matrices ( An Introduction )

In order to demonstrate how Vectors and Matrices can be used, I'm going to run through how I constructed the artwork on the previous post called "Al-Jabr". This piece was inspired by Islamic art which uses many different concepts that are fundamental to Linear Algebra -  vectors, vector spaces and transformations.  I have been fascinated […]

Read more

Introducing - Sam Swift-Glasman

Read more

Carlsberg - The Ride

On this commercial I worked under supervisor Jordi Bares. I developed the roller-coaster asset and the instancing setup for the crowd extensions. We captured the crowd motion in house and rendered all in Mantra. Click the image below for the full commercial.

Read more

Da Vinci's Demons

For Da Vinci's Demons season 3, I led the 3d team at Realise creating the environments, crowds and fx on the project. I developed the crowd, animation and shading pipelines. We delivered hundreds of shots with a small crack team. To see a VFX breakdown please click on the image below

14,Sep,2015 Projects, Uncategorized , , , Sam Swift-Glasman
Read more