# Linear Algebra IV - Primitive Shapes in Houdini Vex

This is a continuation of my Linear Algebra series in which I break down how to generate some Islamic Art inspired patterns using Matrices and Vectors. In the previous post I showed how these patterns can be generated easily in Python using Numpy and Matplotlib. I created an initial displacement vector which was then rotated […]

# Linear Algebra II - Scalars, Vectors and Matrices ( An Introduction )

In order to demonstrate how Vectors and Matrices can be used, I'm going to run through how I constructed the artwork on the previous post called "Al-Jabr". This piece was inspired by Islamic art which uses many different concepts that are fundamental to Linear Algebra - vectors, vector spaces and transformations. I have been fascinated […]

# Introducing - Sam Swift-Glasman

# Carlsberg - The Ride

On this commercial I worked under supervisor Jordi Bares. I developed the roller-coaster asset and the instancing setup for the crowd extensions. We captured the crowd motion in house and rendered all in Mantra. Click the image below for the full commercial.

# Da Vinci's Demons

For Da Vinci's Demons season 3, I led the 3d team at Realise creating the environments, crowds and fx on the project. I developed the crowd, animation and shading pipelines. We delivered hundreds of shots with a small crack team. To see a VFX breakdown please click on the image below